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  • ...d in the player base, the creative process, or within the game's universe. Video games predominantly created and played by one racial group can unintentiona [[Category:Video game culture]] ...
    793 bytes (111 words) - 05:14, 4 March 2024
  • ...ance.<ref name=":8">Hyde, Janet S.; Mertz, Janet E. (2009-06-02). "Gender, culture, and mathematics performance". Proceedings of the National Academy of Scien ...e female players tend to prefer games such as puzzle, card, and [[Platform game|platform]] games.<ref name="Quandt">Quandt, Thorsten; Kröger, Sonja (2013) ...
    31 KB (4,299 words) - 03:33, 8 February 2024
  • ...phe-lemaitre-100m-992s-20.html|title=Christophe Lemaitre 100 m 9.92s +2.0 (Video) – Officially the Fastest White Man in History|website=www.adriansprints. ...isher=Bilkent University|access-date=20 November 2013}}</ref> as well as a culture of running to school from a young age. A study by Pitsiladis et al. (2006) ...
    99 KB (14,393 words) - 07:40, 6 March 2024